Saturday, 25 April 2015

SuperBrothers: Sword and Sworcery Art Test!

Here is my second 2D i chose to do a Art Test for. I really like how this turned out as i was a bit skeptical at first because the art style was pretty just block colours done in a pixel art style but i am really liking it now that its in 3D :D




















Here is the art test. I didn't do anything special with this such as put normal maps on it etc as it was a test and somehow i don't think it needs it :/ it has a charm about this game and the simple art style really makes it stand out and different!

Sunday, 19 April 2015

Apotheon Art Test

As my new project is about turning a 2D game into a 3D game, I chose 3 games that each had a different art style. 
Over the past week or so, I have choose 2 of these games which was Apotheon and Superbrothers and I made a small Art Test scene to see which looked better in 3D. 

The first one i did was Apotheon. This art style is very vibrate but has simple colours and shapes. To make this art style more appealing, it has different overlays of textures to make it stand out more when light hits the surface, I picked out a small part from a image and replicated it this in 3D to which i thought matched the 2D image. 



I choose the bottom corner for my art test. 


















I didnt put loads of assets in this test scene because it was only a quick scene to see how it looked. I put some light scraches on the surface and a concrete texture overlay on the arch way and the wall behind. Overall i really like the art style of this game and i can see this being really amazing in 3D. 
I will now go on to doing a small art test for Superbrothers. 

Turbine Hall Feedback!!

A few weeks ago I received an email from tutor asking if I could send him the images of my Turbine Hall environment to him so he could send them to the Nuclear Regulations guys. This was so I could receive feedback on how the scene looks in terms of believably.

I sent them over and thought nothing else of it but the other day I got a email from my tutor with some amazing feedback which I am super pleased with!

Here is the feedback:

"In terms of the interface between believably and reality, this is precisely on target.  The environment is unmistakable and immediately recognizable, the installed plant is chosen to represent the key items in the real turbine hall and the textures and colouring applied are sufficiently realistic to add depth to the realism."

"If we had pursued this (unfortunately no-one “won” this bid – the funding was withdrawn) the ONLY differences I would be seeking would be that :


a)      In the UK fleet, although still by ALSTOM, the turbo generators tend to be blue  (trivial)

b)      The AGR stations have two turbine trains side by side, mirror images of each other. (trivial – mirror it !)

c)       Our layout is a bit different, there isn't a “ground level” through the turbines, it is lower down, plus there are more pits. (a bit more complexity in the layout, but the textures are spot-on)

d)      There is always a large gantry crane somewhere overhead (I guess omitted for simplicity, but an important part of the plant from our perspective)"


"I think that’s about it.  Considering we never provided the detailed brief or a photo of the real thing, this is an amazing rendition and captures exactly the sort of level of realism we were aiming for.

To take this to the next stage we would have wanted some hazards, such as :


a)      A ladder descending into one of the pits, which would be quite deep – a confined space

b)      A section of railing missing near a pit and replaced with a tatty length of rope – falls from height

c)       A few “electrical” boxes dotted about – one of which left open with exposed wiring – EAW breach

d)      Some dripping oil or water from some piece of machinery. – slips, trips and falls


…etc.

And in each case, the ability to interact with the hazard to identify it.

Overall, impressed.  Considering the lack of a detailed brief, very impressed.  Subject to the pointers above which would have been included in that brief, I would consider that we would have been very happy with a finished product to this standard.

Hope this helps.
Any ? please do not hesitate etc" 

I got more feedback from another person:

"Adele

Thank you for the work you have done. It is amazing, and is exactly what I hoped could be achieved. The texture is magnificent, and makes me more determined to bring the interactive experience to reality. I hope to see your work in the future.


Regards"

I am really happy with this feedback as I achieved what the brief asked of me and I also captured the believably of a Turbine Hall without ever seeing one with my own eyes :) Very happy!! :D 


Sunday, 12 April 2015

New Project!

As i have finished with the nuclear turbine hall project, i wasn't sure what i could move on to. As i am concentrating on believably in game environments, me and my tutor had a talk and the new project we cam up with is taking a 2D game and making it into 3D!

I need a 2D game that had a really good art style so i could keep that same style when i am making it into 3D. I reseached into classic games but most of them have been done in 3D. I then came across 3 games and each of there art style was different.

The first one is called SuperBrothers and its art style its pixel looking.




The second game is called Apotheon. It is a Greek game but its art style is very vibrate colours and it looks like it has a texture layered on top of it so when light hits certain parts of the level, its give it a bit of depth.



The last game i came across is Another World. This has a cell shaded art style.



Now i have 3 games, i am not going to to do a small art test with them and see which looks better in 3D and gives the best look.