Hey,
Few days back i came across this interesting article by Adrian Chmielarz on a website called theastronauts.com. He talks about what should we focus on when creating a game world and he states a question at the beginning of the article:
"The convincing, immersive game world needs to be indifferent to the player and the player needs to feel like an intruder."
He talks about how a game world can be very predictable, for example when you are walking through a level, players automatically know where to go next because there is always something to indicate that, whether it be a big bright light shining on some stairs or a certain colour of objects that indicate this is the path you take, the players eye is always drawn to that place. You are subconsciously draw to it so therefore the player goes to that place and not go wondering off somewhere else.
Therefore does it really make sense that there is so much light or colour in that particular part of the level and know where else? No it doesn't, so therefore the believability suffers in the game world.
He then argues that, what if we create a game world that has no limits? Where there is no invisible walls or blocked path ways. We create our 3D models and textures mirror image of our exact world so why cant we create a world that is like ours, as its how the real world works.
I do agree with this to some extent. Game worlds should have the believable factors in it and to have a game created on where you can go wherever you want and explore, find items and get lost and feel like a intruder, it would be amazing but this wouldn't be the case for everyone as some players do like the one path only games were you follow the indications and a story etc. It would also be very costly to create such a game.
Games such as Dark souls and shadow of the colossus have already got that bit of " i feel like a intruder in this world" because some people say they have a immersive experience but again with them being open worlds and you can go where you want, there is still a certain path the player needs to take.
Overall this article has had some excellent points to think about in what it would be like if a game was to be just like the real world. I shall do some more research into this!
http://www.theastronauts.com/2014/03/secret-immersive-game-worlds/