Hey everyone,
Still doing research in what makes Video Game world believable. I have just came across this post on a website named Kotaku.com what is titled "What makes a video game world believable" it has a small paragraph explaining a little bit about what a RPG genre game world and what a open world style game would have to have to make it believable.
"For open world games like GTA I like to see things happening that have nothing to do with me. Police chases I didn't start, conversations between npcs, stuff like that. Life just going on in the world whether the player does anything or not."
To me, this is a very good aspect withing open game environments. If more open world games had this, it would be like the player is just in a normal everyday life, with normal everyday life things going on around them. It would make environments much more interesting and real to the player. It could possibly even pursue the player to explore environments more to see whats going on in certain places. The player would be more immersed in side the world then. GTA already has this immersive feeling, but to make it more real life then its taking the world to that next level.
http://kotaku.com/5925875/what-makes-a-video-game-world-believable
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