I tired this out myself and this is what it turned out like.
From this, i feel i have definitely achieved the "miniature" feel from the coin being there. I also think because i have taken the edge of the wooden table out, this helps keep the object compact and helps with the scale.
I emailed this work off to my tutor and we both agreed that i needed to change a few things in order to get it more believable and real looking. My tutor also mentioned that i didn't really need the coin as he thought i also captured the "miniature" feel in my first 2 tests so maybe it could of been the wooden table that was off setting the scale and distorting the miniature look.
With this test done then, i learned that
- Use more polys in the models - as this is believably and not something that is going in a game.
- Work on the textures - Make the brass and the cast iron textures more believable.
- Don't show the tables edges
- Get rid of the coin!
- Work on the lighting a bit more
- Keep my Steam Punk dioramas the same as things from the Steam Punk universe - Don't change to much - keep the shapes chunky!
From this i have my list of what i need to follow so i will now gather a hand full of different things from Steam Punk and decide what will be best to model for my dioramas :)

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