Hey,
As I found out in my post that fantasy is what players like the most about games, I have came across a question which is why do so many people care about a video game being realistic when the majority of players like the fantasy setting? What is so special about "realism" when video games can offer players the impossible and limits that can go beyond our own reality?
Many games these days are based on fiction/fantasy such as, The last of us, Assassins creed and so on but yet they are bound by the rules of "Realism" to a certain extent. Is this why so many games feel and look the same? Yes technology is a big factor in this argument and as i have previously said in my other posts, believability and realism is one big factor to players getting immersed in the game worlds.
Saying that, couldn't players just be immersed in the same way by a game that completely ignores the rules that it has to be realistic? Of course a game that is based on a modern war would make perfect sense to be realistic, but when it comes to fantasy, why is this being made realistic? Shouldn't this be the complete opposite and be yes believable but then also original.
It is funny how fantasy based game worlds still have the rules of our own real world and as i stated in my last post, because people are so familar with dwarves, elves, wizards and so on, that nothing else has really been done considering fantasy could be just almost anything and anything can be created.
So is it a case of gamers these days simply like the realistic fantasy style or is is because it is much simpler for game company's to develop instead of creating a whole new world with completely new rules which has nothing to do with the real life we live in.
To me fantasy should be kept as fantasy and look magical with bright colours or be very dark and gloomy depending on what type of game it is. You can still get a good looking game with the technology we have today without the rules of it has to be realistic looking. I have been reading a book called "Half-Real, video games between real rules and fictional worlds" on page 12 there is a statement by Erving Goffman 1972 and he suggests that even though the Board game chess has fancy shaped pieces, these shapes are unimportant to the actual play of the game.
"Games illustrate how participants are willing to forswear for the duration of the play any apparent interest in the aesthetic, sentimental or monetary value of the equipment emplued, adhering to what might be called rules of irrelevance. For example, it appears that whether checkers are played with bottle tops on a piece of squared linoleum, with gold figurines on a inlaid marble, or with uniformed men standing on coloured flagstones in a specially arranged court square, the pairs of players can start with the same positions, employ the same sequence of strategic moves and countermoves and generate the same contour of excitement"
This is basically stating that in some context, it doesn't matter how something looks as you can still get the same excitement from it. This can be said with the realistic fantasy world question. What if a fantasy world didn't follow the rules of being realistic? What if there was a fantasy world with purple grass or something your imagination could think of as complete bonkers. Would players still get the same excitement and spatial presence aka immersion that just a ordinary realistic fantasy game?
To me, realism does not make the game any better, its the believably and other factors such as good characters and story that make a game.