Users could play games while standing up or sitting down but they could interact with the game by moving around or just by moving there arms. Even though users didn't feel like they were in the game, they still had that sense of interaction and so this made immersion greater. However sometimes the Playstation eye didn't sensor or track your movements very well and so immersion could easily be broken. The user always had to have the Move within sight of the Playstation eye and for some games like a exercise one, it was difficult as you were holding the Move.

However Microsoft had a camera called the Kinect which also was motion censored but the user didnt have to hold anything in order for this to work. The user could move freely and the Kinect would pick up the user but the user still had to be in shot of the Kinect.. Like the move the user always had hold it, doing exercise game on the Kinect was better as there was nothing to hold.

The Wii is also a create competitor as the Wii is all based on physically interacting with games.

Both camera have developed more now that the next gen consoles have came out but still there isnt much else been done with the Playstation Move or the Kinect. They both can pick the user up but as for games, it really hasn't gone beyond what we saw a couple of years ago.
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