Tuesday, 18 November 2014

What is Virtual Reality?


Heyy

I have been looking into some things on Virtual Reality and i am just going to give a brief overview on what it actually is and why does it cause such a greater immersion for people.

Virtual Reality can give someone the perception of actually feeling that you are in a non-physical world. This perception is caused by surrounding the person with sound, images and other stimulii that make up the non-physical environment.

With this, the user feel much more involved in the non-pysical world as the user has the power to also interact with this world. These two conbinations of immersion and also being able to interact is also known as "Telepresence". The user forgets about the real world, his/her present identity, their situation and so on and they just immerse themselves into imagination, exploration and adventure.



There is 4 kinds of immersion which are:
  • Tactical Immersion
  • Strategic Immersion
  • Narritive Immersion
  • Spatial Immersion 
As i have mentioned earlier in my posts about "The Theory of Spatial Presence", this again is one of the main immersions in Virtual Reality.

In a talk at the Steam Dev Days in 2014 by Michael Abrash, According to his research at Valve, the list below is what is needed to be able to cause Spatial Presence Immersion through Virtual Reality:

  • A wide field of view
  • Good resolution
  • Low pixel persistence
  • A good refresh rate
  • Global display where pixels are illuminated simultaneously
  • Optics
  • Excellent Tracking
  • Low latency
With this being a overview of virtual reality about what it is and what are some of the main factors to get spatial presence immersion, I will now look at some of the technology that has been done to carry out virtual reality and also just see what I learn from it :) 

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