Wednesday, 31 December 2014

Berry Arch More Unbelievable! Test #2

As i have completed my scene digitally and done my test with both the real image of Berry Arch and the digital image, i found the the majority of people i asked about the digital image said that the place was real. So i had a discussion with my tutors and they told me to now make the environment more unbelievable and to see how far i can push this.

I looked at the image to see what i could do with it and it came to my attention that the arch is the focus point in this environment so it was this i need to make more unbelievable.

I started looking at stone sculptures or carvings as i thought as the arch is made of rock, this could be the path i go down. Here is just some images i found.

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I thought maybe i could sculpt something like in the photos into the rock or something like a mermaids tail as this would fit because of the curvature of the arch but to me this wouldn't really make it unbelievable to an certain extent.

I then thought that this wouldn't really make this arch unbelievable as there is plenty of carvings and sculptures all around the world. so i decided to look at what the arch looked like already and to me it either looked like a arm or a leg.

With this i decided to make it into a stone giant, so all i needed to add to this was some arms, a torso and a head.

Sunday, 28 December 2014

Berry Arch Test

For the purpose of re creating Berry Head Arch digitally, I wanted to know could i cause a digital environment to be just as believable as the real place.

I showed a handful of people my digital look of Berry head arch and asked them " Do you think this place is believable?" The majority of them said "yes it does".

I then asked them " Is it believable enough to be a real place?" and again the majority of people said "yes it does". A Couple of people said it looks like a place that belongs in Canada or Australia. Which i thought was interesting because that means Berry Head Arch must have that type of feel or look to it but that is going off onto another topic so i will stick to my purpose with this :P

So the information i gathered was my digital version of Berry Head Arch still looks like it is a real place and it is believable enough.

I then showed people a side by side comparison and this is were it got interesting.







































Majority of people believed that the real picture (below) had been photo edited because of how clean cut the stone was on the arch. They believed by looking at my digital version, that that looked more believable and real than the actual real photo.

This was a shock to me as i had took a real photo of a place on earth that doesn't look real and i have turned it into a believable and real place that people do think is real here on earth.

So to answer my question is yes, i had created a more believable environment through digital purposes than the actual real place that exists.

Berry Arch Complete

With all of my assets within the scene, it was just a case of building the lighting within UE4 and so the scene will be complete. I then took some screenshots and here is the finished version.






















As the scene is now complete, i will do a little comparison test and ask a hand full of people what they think of the digital version of Berry Head Arch as I want to know could i cause a digital environment to be just as believable as the real place. The main question for this is:

Do you think its believable enough to be a real place here on earth or does it only look believable enough to be in a video game?


Monday, 15 December 2014

Berry Arch Process #5

To add the finishing touches to the scene, i created some simple rocks to go across the grass and down in the water to give the look like parts of the arch has been falling off and crumbling.
















Now i have the scene mostly together, i need to now do a material for the water to make this more realistic.

Berry Arch Process #4

Once i done the foliage, i then imported it into unreal engine 4 and started to place it in the scene according to my photo i am trying to replicate.
In order for it to light correctly, i had to create light maps within Maya and then set up a material within UE4 which would give me freedom to change different colours and so on.
















Here is my scene with the foliage all laid out.

Here is the material i set up for the foliage.
                              

















Berry Arch Process #3

Over the last few days i have been creating the foliage for my scene. I decided to do two different kinds of trees, grass and some kind of bush. This would be enough to give me a varied look to the foliage when placing it in the scene.

Here are the meshes below.




















































Tuesday, 9 December 2014

Berry Arch Process #2

To begin with i first started off by modelling out a basic shape of the rock formations in Maya. Once i got a basic shape, i exported it into Unreal Engine 4 and i put a rock texture on it to get the basic feel for it. I played with the lighting and to see if the shadows were casting properly and that my light maps were good.
After this i just kept going backwards and forwards into Maya then into unreal to get a good look for the rock material and to tweak the mesh. I wasn't happy with how the rock material looked so i put a displacement map on there to make the material pop out some more.
















The rock formation still needs work on it but this is what it looks like for now. I will now get in some tress and grass and other assets to try and build up the scene. I have also been looking in Vertex painting within unreal as i wonder if this will give me good results for the likes of the moss that is on the rocks. 

Saturday, 6 December 2014

Berry Arch Process #1

As i know what place i am going to be replicating, firstly i broke down the picture into parts which i to model separately.




















Within the red line, that piece can be modeled together.
Within the blue line, that will be a separate piece.
Within the green line, that will be rocks on there own in the water.
And within the yellow line, this will be the foliage (tress and grass)