Monday, 15 December 2014

Berry Arch Process #4

Once i done the foliage, i then imported it into unreal engine 4 and started to place it in the scene according to my photo i am trying to replicate.
In order for it to light correctly, i had to create light maps within Maya and then set up a material within UE4 which would give me freedom to change different colours and so on.
















Here is my scene with the foliage all laid out.

Here is the material i set up for the foliage.
                              

















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