Tuesday, 9 December 2014

Berry Arch Process #2

To begin with i first started off by modelling out a basic shape of the rock formations in Maya. Once i got a basic shape, i exported it into Unreal Engine 4 and i put a rock texture on it to get the basic feel for it. I played with the lighting and to see if the shadows were casting properly and that my light maps were good.
After this i just kept going backwards and forwards into Maya then into unreal to get a good look for the rock material and to tweak the mesh. I wasn't happy with how the rock material looked so i put a displacement map on there to make the material pop out some more.
















The rock formation still needs work on it but this is what it looks like for now. I will now get in some tress and grass and other assets to try and build up the scene. I have also been looking in Vertex painting within unreal as i wonder if this will give me good results for the likes of the moss that is on the rocks. 

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