After this i just kept going backwards and forwards into Maya then into unreal to get a good look for the rock material and to tweak the mesh. I wasn't happy with how the rock material looked so i put a displacement map on there to make the material pop out some more.
The rock formation still needs work on it but this is what it looks like for now. I will now get in some tress and grass and other assets to try and build up the scene. I have also been looking in Vertex painting within unreal as i wonder if this will give me good results for the likes of the moss that is on the rocks.

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