Tuesday, 31 March 2015

Final Results of the Turbine Hall

Here is the final outcome of the Turbine Hall. Here are some eye level one so this is what the user would see as they walk around the scene.



















Here show the scene from above.
























Overall, i like the way this environment has turned out. I have learnt allot from it from how to do a modular scene from seeing how low i can go with textures and still get a sense of believably.
I think i have achieved what the brief asked and produced a believable environment that could run on a low end computer and it even though it wasn't a complete replica of a turbine hall, i feel i still made the scene believable enough to look like a turbine hall,

Creating the Turbine Hall

Once I had the block out done for scene, I could now start to model and texture this and start bringing it all together. From the texture tests, I knew my texture sizes were 256x256 or 512x512 and i was making the scene modular. This would keep the scene easy to run.

I started off by creating my basic modular assets inside of Maya. I UV mapped all the models and exported the maps into Photoshop and here i textured the models.
















Once i had done this, i then exported all the models into Unreal Engine 4 and I started to piece the scene together. As this is a simulation for training purposes, i didn't want to make it to over-ally complex. I just wanted to give it that believably factor that it was a Nuclear Turbine Hall.




















































Once i had the scene set up and how i wanted it to look, i then started to tweak the lighting inside of the unreal engine to give it a bright look so it would be easy to walk around.

Tuesday, 10 March 2015

Blocking out the Turbine Hall

To start off my turbine hall, I started doing a simple block out of the room. I used simple shapes to rough it out as I had all of my rough measurements wrote down.

I didn't really know what the best approach to this was so though I would start with the main turbine and work outwards. that way i could work everything based on the turbine size as these are pretty massive.

I looked at many reference pictures of the turbines and how they are built up. I couldn't really tell with a picture so I went ahead and watched a series of you tube videos and this broke down the individual parts.

http://youtu.be/rqqwfpNMgno

These next images are only showing a block out and are only giving me a feel for the environment.












































































On the last 2 images, I gave the models a individual colour so the light blue colour represents the beams that hold the building up. The dark blue represents the turbine and pipes that run around the building and so on. I also haven't  put any small detail in this block out such as railings, more pipes and other detailed things.