So as i said in my last post that i was creating a simulation for a nuclear regulations for training purposes, my main limitation to creating this was that the simulation would have to run on low to medium spec computers. As i knew i wouldn't be able to create a high resolution, high poly environments, i thought i needed to do a texture test first to see how low resolution i could go in order to still capture the believably in the scene.
To start me off i looked at a lot of different images from nuclear plants and tried to break it down into parts and also looked at the different materials that were used. As i saw it was mainly metals materials and i also saw that a lot of the objects such as machinery and metal posts etc were all duplicated and were the same throughout the environment. I instantly thought that making my nuclear scene a modular environment would be the best way to.
I then started making very basic objects in side Maya. I made some pipe pieces, a wall, a floor and so on. I kept the poly count very low but still kept the shape. I was only making a testing scene so i knew i didn't need many objects for now. Here are the models i have:
Once i had finished these, i then imported them all into unreal engine and i started to piece together a small scene. I set up the grid in maya to match the unreal engine grid so my assets would snap together more easily.
I put basic textures on the walls, i wasnt sure if to keep these textures but i just put something on there for now.
I started adding some structure to the scene with the posts and pipes. The images i saw of a nuclear plant, the pipes just ran everywhere so i knew i have no limitation as to where i can place the pipes.
I added some tanks to give it a more industrial look. This is all i am up to at the moment, just adding more pieces and changing things around. :)




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