As for the pipes, i couldn't see a difference from far away, but looking at these close up shots, i can definitely see a decrease in detail once it hits texture size 128x128. However, you will only be able to see this decrease if i went right up to the pipe. As there is going to be allot of pipes within my scene, I think i will stick to 256x256 texture size as it still looks good and believable from far away and close up.
The tank was my main concern because it has more detail and is a much more bigger asset. You can clearly see the detail decreases as soon as it becomes a 512x512 texture. The hazard sticker just looks completely blurry once it goes below 512x512. For bigger assets in my scene i will maybe stick to 512x512 textures and it still looks believable.
In the scene screen shots i could not see a difference in texture detail at all, and from this screenshot it doesnt look like there is a decrease either so again just like the pipes, i thought the only way you are going to see a decease is by going close up to the wall.
From this you can now see the decrease is detail but it is nothing major at all. I could easily get away with 128x128 texture sizes. it still captures the light pretty well to keep it looking believable.
What i have learnt from this is the more plain the texture is with only minor detail i could put at a very low resolution such as 128x128, but if i have things which has a good amount of detail, i need to boost it up to a 512x512 texture. By using both these texture sizes, i will be able to achieve a believable looking environment but with love resolution textures.




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