Monday, 2 February 2015

Nuclear Texture Test #2

From my last post i have been continuing with my nuclear test scene. I have made changes to the wall textures and i have added more materials to the other assets. I have also gave the scene windows in the roof as i believed the scene i was doing was to enclosed. Iv also added some liitle details such as vents and grates on the floor. these were all done with planes, so again i am not taking up any poly counts.






























I changed the wall texture to a metal shutter texture and as you can see, the windows on the roof open the scene up a little bit more and that sun light makes it stand out a bit more.

I now need to add a few more pipes and give it a little more structure to make the room more full. Once this is complete, i will then start to decrease the texture resolutions and see what the lowest is i can go to. The texture size i have started out as is 1024x1024.

I could add a lot more to this scene such as barrels and objects laying around etc but i wanted to see how far i could get with the scene just by the assets i have already modeled as when it comes to doing the real environment, i don't want to be modelling all different things, i want to keep it to a bare minimum but yet still make it look really believable and interesting.

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