Wednesday, 31 December 2014

Berry Arch More Unbelievable! Test #2

As i have completed my scene digitally and done my test with both the real image of Berry Arch and the digital image, i found the the majority of people i asked about the digital image said that the place was real. So i had a discussion with my tutors and they told me to now make the environment more unbelievable and to see how far i can push this.

I looked at the image to see what i could do with it and it came to my attention that the arch is the focus point in this environment so it was this i need to make more unbelievable.

I started looking at stone sculptures or carvings as i thought as the arch is made of rock, this could be the path i go down. Here is just some images i found.

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I thought maybe i could sculpt something like in the photos into the rock or something like a mermaids tail as this would fit because of the curvature of the arch but to me this wouldn't really make it unbelievable to an certain extent.

I then thought that this wouldn't really make this arch unbelievable as there is plenty of carvings and sculptures all around the world. so i decided to look at what the arch looked like already and to me it either looked like a arm or a leg.

With this i decided to make it into a stone giant, so all i needed to add to this was some arms, a torso and a head.

Sunday, 28 December 2014

Berry Arch Test

For the purpose of re creating Berry Head Arch digitally, I wanted to know could i cause a digital environment to be just as believable as the real place.

I showed a handful of people my digital look of Berry head arch and asked them " Do you think this place is believable?" The majority of them said "yes it does".

I then asked them " Is it believable enough to be a real place?" and again the majority of people said "yes it does". A Couple of people said it looks like a place that belongs in Canada or Australia. Which i thought was interesting because that means Berry Head Arch must have that type of feel or look to it but that is going off onto another topic so i will stick to my purpose with this :P

So the information i gathered was my digital version of Berry Head Arch still looks like it is a real place and it is believable enough.

I then showed people a side by side comparison and this is were it got interesting.







































Majority of people believed that the real picture (below) had been photo edited because of how clean cut the stone was on the arch. They believed by looking at my digital version, that that looked more believable and real than the actual real photo.

This was a shock to me as i had took a real photo of a place on earth that doesn't look real and i have turned it into a believable and real place that people do think is real here on earth.

So to answer my question is yes, i had created a more believable environment through digital purposes than the actual real place that exists.

Berry Arch Complete

With all of my assets within the scene, it was just a case of building the lighting within UE4 and so the scene will be complete. I then took some screenshots and here is the finished version.






















As the scene is now complete, i will do a little comparison test and ask a hand full of people what they think of the digital version of Berry Head Arch as I want to know could i cause a digital environment to be just as believable as the real place. The main question for this is:

Do you think its believable enough to be a real place here on earth or does it only look believable enough to be in a video game?


Monday, 15 December 2014

Berry Arch Process #5

To add the finishing touches to the scene, i created some simple rocks to go across the grass and down in the water to give the look like parts of the arch has been falling off and crumbling.
















Now i have the scene mostly together, i need to now do a material for the water to make this more realistic.

Berry Arch Process #4

Once i done the foliage, i then imported it into unreal engine 4 and started to place it in the scene according to my photo i am trying to replicate.
In order for it to light correctly, i had to create light maps within Maya and then set up a material within UE4 which would give me freedom to change different colours and so on.
















Here is my scene with the foliage all laid out.

Here is the material i set up for the foliage.
                              

















Berry Arch Process #3

Over the last few days i have been creating the foliage for my scene. I decided to do two different kinds of trees, grass and some kind of bush. This would be enough to give me a varied look to the foliage when placing it in the scene.

Here are the meshes below.




















































Tuesday, 9 December 2014

Berry Arch Process #2

To begin with i first started off by modelling out a basic shape of the rock formations in Maya. Once i got a basic shape, i exported it into Unreal Engine 4 and i put a rock texture on it to get the basic feel for it. I played with the lighting and to see if the shadows were casting properly and that my light maps were good.
After this i just kept going backwards and forwards into Maya then into unreal to get a good look for the rock material and to tweak the mesh. I wasn't happy with how the rock material looked so i put a displacement map on there to make the material pop out some more.
















The rock formation still needs work on it but this is what it looks like for now. I will now get in some tress and grass and other assets to try and build up the scene. I have also been looking in Vertex painting within unreal as i wonder if this will give me good results for the likes of the moss that is on the rocks. 

Saturday, 6 December 2014

Berry Arch Process #1

As i know what place i am going to be replicating, firstly i broke down the picture into parts which i to model separately.




















Within the red line, that piece can be modeled together.
Within the blue line, that will be a separate piece.
Within the green line, that will be rocks on there own in the water.
And within the yellow line, this will be the foliage (tress and grass)

Sunday, 30 November 2014

The Place I have Picked!

As i said in my last post that I am going to be picking a place here on earth to create it digitally by 3D modelling it, here is the place i have picked. Its called Berry Head Arch and it is located in Newfoundland, Canada. I will then use the digital version and and ask people a question that can relate to, does this look like its from a video game or does this place look real and so on but i haven't got to that question yet :)
 Berry Head, Avalon Peninsula, NL
The reason i have chosen this location is because of how unusual and "unreal" it looks. From the picture is doesn't look all that big but when you look closer and see how small the trees are then you get the sense of scale. I could just image a battle going on on this arch in a video game! It would be a awesome sight! 
Anyway, I have gathered different images of this place from different angles so i get a good view. So over the next few posts i will be just posting up the process of how i am going to re create this arch.

Thursday, 27 November 2014

The Unreal but Real!

This is a post i should of put up a while ago but i completely forgot! its going a little bit away from virtual reality but i will be getting back to that pretty soon.

A couple weeks ago I was searching on the internet for unreal places but they looked real. However i came across places that are actually here on earth that look like they have just been pulled out from our own imagination.
So i thought to myself, I wonder what it would be like if i made some of these scenes digital and made them into my own little environments, would people believe they were real places or say they are real but only in a game world. I could then do some sort of comparison or little test and ask people a valid question.

As i then went on to Virtual Reality i forgot about this, but after speaking with the my tutors yesterday, they told me go ahead with this as it is still to do with the virtual world and so on.

So here are some of the fascinating places i have found here on earth!

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25 Unreal Destinations that Actually Exist
25 Unreal Destinations that Actually Exist
25 Unreal Destinations that Actually Exist
03_neuschwanstein


These are just some of the places i have found around the world. I will now select one place and model it in 3D so i can do a comparison of the real and unreal :)


Saturday, 22 November 2014

Virtual Reality tried by consoles

Virtual Reality has been tried by many consoles and handheld consoles. Playstation brought out a controller called the "Playstaion Move" for the Ps3 which was a wand like controller which was motion censored. It worked with the Playstation eye camera as this detected the Move by the different colours that light up at the end of the Move.
Users could play games while standing up or sitting down but they could interact with the game by moving around or just by moving there arms. Even though users didn't feel like they were in the game, they still had that sense of interaction and so this made immersion greater. However sometimes the Playstation eye didn't sensor or track your movements very well and so immersion could easily be broken. The user always had to have the Move within sight of the Playstation eye and for some games like a exercise one, it was difficult as you were holding the Move.


However Microsoft had a camera called the Kinect which also was motion censored but the user didnt have to hold anything in order for this to work. The user could move freely and the Kinect would pick up the user but the user still had to be in shot of the Kinect.. Like the move the user always had hold it, doing exercise game on the Kinect was better as there was nothing to hold.


The Wii is also a create competitor as the Wii is all based on physically interacting with games.


Both camera have developed more now that the next gen consoles have came out but still there isnt much else been done with the Playstation Move or the Kinect. They both can pick the user up but as for games, it really hasn't gone beyond what we saw a couple of years ago.

Wednesday, 19 November 2014

Virtual Reality Brief Evolution

So as I have had a small change of direction and now I am looking into immersion within virtual reality, I have been looking at the evolution of this and seeing were did it all start. As we all know virtual reality is normally created using goggles that have a screen for each eye and the creates the sensation of being in a 3d world that is around us everywhere.

Virtual reality has been around since after the first emissions of the colour television, this was when the first machines and helmets started to come around. In 1956 Morton Heilig invented the first virtual reality machinese called Sensoramaand it had full 3D video, audio vibrations and odours. 



In 1961, Corme and Byen built the first helmet called HeadSight. This had a CRT screen and used a tracking system so it knew the direction of your head. This was also being developed for military applications. The idea was to be able to control something remotely. 



1966 Tom Furness created the first flight simulator. 

1968 Sutherland and Bob Sproul created another helmet but this had augmented reality also. This was called Damocles Sword. It was very heavy and unrealistic as it only generated a 3D wire.

Through the 70s and 80s better graphics were being tested and developed but the computers didn't have sufficient performances to generate it. 

In the 90s virtual reality took a turn and Antonio Medina designed a virtual reality system to drive robots on Mars from Earth. As this was in real time, there were delays in between the signals sent. 

As you can see from above, Virtual reality today can be used for a lot of things such as controlling robotic arms, video games, for simulators and so on. Virtual reality has poised to change the way we interact and become immersed in non physical worlds. Virtual reality will still grow and develop and as this happens it will become more better, cheaper and accessible. 

Tuesday, 18 November 2014

What is Virtual Reality?


Heyy

I have been looking into some things on Virtual Reality and i am just going to give a brief overview on what it actually is and why does it cause such a greater immersion for people.

Virtual Reality can give someone the perception of actually feeling that you are in a non-physical world. This perception is caused by surrounding the person with sound, images and other stimulii that make up the non-physical environment.

With this, the user feel much more involved in the non-pysical world as the user has the power to also interact with this world. These two conbinations of immersion and also being able to interact is also known as "Telepresence". The user forgets about the real world, his/her present identity, their situation and so on and they just immerse themselves into imagination, exploration and adventure.



There is 4 kinds of immersion which are:
  • Tactical Immersion
  • Strategic Immersion
  • Narritive Immersion
  • Spatial Immersion 
As i have mentioned earlier in my posts about "The Theory of Spatial Presence", this again is one of the main immersions in Virtual Reality.

In a talk at the Steam Dev Days in 2014 by Michael Abrash, According to his research at Valve, the list below is what is needed to be able to cause Spatial Presence Immersion through Virtual Reality:

  • A wide field of view
  • Good resolution
  • Low pixel persistence
  • A good refresh rate
  • Global display where pixels are illuminated simultaneously
  • Optics
  • Excellent Tracking
  • Low latency
With this being a overview of virtual reality about what it is and what are some of the main factors to get spatial presence immersion, I will now look at some of the technology that has been done to carry out virtual reality and also just see what I learn from it :) 

A little change of direction....

As i have been looking into immersion within video games and other media over my last few posts, i have found out some interesting things about what causes immersion, what people do and dont like and so on. I have even looked into does fantasy always have to follow the realistic rule and why cant it be fantasy and not just like the every day world we see when we look out the window.

Anyway with all this information, I feel i want to steer away from fantasy and reality and look into something else that could cause incredible immersion and believabilty...VIRTUAL REALITY! Surely enough a player can get immersed into a game by just looking at a screen, but with technology getting better by the day, I believe virtual reality is the way to go if a player wants to take that immersion up a notch!

So my next posts are going to be looking at immersion in virtual reality and maybe a little bit of 3D as again, technology has got better so now things can pop out the TV so this can give immersion that extra kick!


Saturday, 8 November 2014

Is Realism a important factor in a Fantasy game?

Hey,

As I found out in my post that fantasy is what players like the most about games, I have came across a question which is why do so many people care about a video game being realistic when the majority of players like the fantasy setting? What is so special about "realism" when video games can offer players the impossible and limits that can go beyond our own reality?

Many games these days are based on fiction/fantasy such as, The last of us, Assassins creed and so on but yet they are bound by the rules of "Realism" to a certain extent. Is this why so many games feel and look the same? Yes technology is a big factor in this argument and as i have previously said in my other posts, believability and realism is one big factor to players getting immersed in the game worlds.

Saying that, couldn't players just be immersed in the same way by a game that completely ignores the rules that it has to be realistic? Of course a game that is based on a modern war would make perfect sense to be realistic, but when it comes to fantasy, why is this being made realistic? Shouldn't this be the complete opposite and be yes believable but then also original.

It is funny how fantasy based game worlds still have the rules of our own real world and as i stated in my last post, because people are so familar with dwarves, elves, wizards and so on, that nothing else has really been done considering fantasy could be just almost anything and anything can be created.

So is it a case of gamers these days simply like the realistic fantasy style or is is because it is much simpler for game company's to develop instead of creating a whole new world with completely new rules which has nothing to do with the real life we live in. 

To me fantasy should be kept as fantasy and look magical with bright colours or be very dark and gloomy depending on what type of game it is. You can still get a good looking game with the technology we have today without the rules of it has to be realistic looking. I have been reading a book called "Half-Real, video games between real rules and fictional worlds" on page 12 there is a statement by Erving Goffman 1972 and he suggests that even though the Board game chess has fancy shaped pieces, these shapes are unimportant to the actual play of the game. 



"Games illustrate how participants are willing to forswear for the duration of the play any apparent interest in the aesthetic, sentimental or monetary value of the equipment emplued, adhering to what might be called rules of irrelevance. For example, it appears that whether checkers are played with bottle tops on a piece of squared linoleum, with gold figurines on a inlaid marble, or with uniformed men standing on coloured flagstones in a specially arranged court square, the pairs of players can start with the same positions, employ the same sequence of strategic moves and countermoves and generate the same contour of excitement" 

This is basically stating that in some context, it doesn't matter how something looks as you can still get the same excitement from it. This can be said with the realistic fantasy world question. What if a fantasy world didn't follow the rules of being realistic? What if there was a fantasy world with purple grass or something your imagination could think of as complete bonkers. Would players still get the same excitement and spatial presence aka immersion that just a ordinary realistic fantasy game?

To me, realism does not make the game any better, its the believably and other factors such as good characters and story that make a game.

Tuesday, 4 November 2014

Fantasy is the key!

Heyy,

After researching into immersion and after reading what factors cause immersion in films and so on, i then asked myself the key question, "What genre in game worlds get players more immersed?"

As i already knew, in films its the things that dont make sense in the real world like talking cars or giant robots that transform into cars that got viewers immersed, so is it the same for video games? I then came across this journal that answered my question!

The journal is by the "International Journal of Computer Games Technology" Volume 2011 Article ID 282345 and its by David Weibel and Bartholomaus Wissmath.

It states in the first paragraph that a broad survey was taken out and they found that amongst 30,000 players. a high percentage of them users played video games because they like to be immersed in fantasy worlds.

I then asked myself, what type of fantasy is more popular in Games and with people,  After doing some research it came to my attention that it is in fact  Pseudo - Medieval fantasy that is more popular than any other fantasy setting such as Sci-Fi or modern fantasy.


This fantasy setting is more popular because its wonderful, familiar and simple. Medieval fantasy is full of  warriors, powerful wizards, villages protected by magic, dragons, dwarves, goblins, elves and many more but this is what people like and have grew up with and all this is very familiar and people know it works. However a futuristic sci fi setting would be very good as well with spaceships, space wizards and so on but this is unfamiliar with people and there is allot more to consider as it is more complex (design wise). 

The Theory Of Spatial Presence (aka Immersion)

As i have been researching into immersion within video games, i came across this article called " The Psychology of immersion in video games" and this article talks about how researchers have been studying "immersion" withing media for years. However researchers don't call it immersion, they call it "Spatial Presence".

The reason why researchers call it this is because Spatial Presence is often there within players when media contents such as games, is perceived as real and that players experience a sensation and feeling of being spatially located within the game world.

A couple of years ago a man called Werner Wirth and a group of other researches sat down and come up with a theory about what makes a player leave the real world behind. Here is a chart of his theory:


Werner Wirth concluded that Spatial Presence happens in 3 stages:


  1. Players form a image in their minds of the game world with which they are presented with. what this means is, the player has a mental model of the game world from various cues such as images, movement and sounds and maybe other assumptions they might have. once this has been created in the players mind, he/she will then decide whether they feel they are in the game world or still in the real one.  
  2. Players then begin to favor the game world that they are in and use this as a point of reference. The psychological term is  "Primary ego reference frame"
  3. Profit
That was just a overview of what Spatial Presence is. I will research more into this to get a better understanding of it. 

Wednesday, 22 October 2014

"Gravity" the movie

Hi everyone,

I have just came across this link about the movie Gravity. It talks about Gravity and its visual immersion and describes it as "being in a dreamscape" 

All the visuals in Gravity were computer generated but to look at this movie you wouldn't think so because it looks so real, the lighting the camera angles, everything about this movie sucks you in and you do indeed feel like you are in a dreamscape. It's the visuals that make this movie so immersive to the watches eye and that's because it looks so real and it gives you a taste of what being up in space is actually like.



Here is the link, good read.

http://blogs.indiewire.com/thompsononhollywood/gravity-takes-a-vfx-leap-as-pure-cinema

Movies that have the immersion factor!

Over the past couple of days I have stepped back from researching immersion in video games and I have been looking at movies! I have looked into movies that are animated to just real life movies but I found that mainly movies that are animated have that immersion factor more because when making a animated movie, the possibilities are endless in what you can do compared to a real life movie.

Any Pixar movie has the immersion factor spot on. Pixar make cars talk or toys talk and people love this because of how it's done. Pixar also have beautiful visuals which are colourful and bold and so this stands out to the watcher and so they become immersed even more. Anything that is a still object or item that can talk in a Pixar movie would not work in real life, for example all the toys from toy story, but because of the charm the characters or objects have, the watchers become immune to the believability side of it. This is were the realism trap comes in, just because it looks real, doesn't mean it's believable.  

In some Pixar movies there is just normal human being characters that would work in real life however it's then what happens in the movie to knock the believability side off. For example, "Up" is a Pixar movie about two people falling in love and the woman who has a dream of going to live ontop of this mountain next to a waterfall, so far it's believable. Anyway the woman passes away and the man feels like he needs to fulfil his wife's dream. To do this, he attaches thousands of balloons to his house and his house floats all the way to this exotic place. That's were you think that wouldn't happen it's impossible! But because the movie has a moving story line and the visuals are just amazing, nobody cares and they are instantly immersed by this flying balloon house. 



This immersion can happen as well in some real life movies that also have animation put into them. Films such as Narnia and Transformers are all are set in the real life world but when the animation side comes in, again anything is possible and you get things like talking animals that are in Naria, or you have giant robots that can transform into cars. This animation has that real life visual style to it so it looks like it's actually in our real life world as opposed to Pixar, their movies are all done in cartoon visual style. 



What I have gathered from this research is, anything that is unusual, stands out and just doesn't make sense in the real world, works for watchers and that is what gets them so immersed.  This can then be the same for video games as again anything is possible in games and if done correctly just like Pixar movies, the player will instantly become immersed and be excited.

Thursday, 16 October 2014

Minecraft immersion!!

Hey everyone,

So over the past few days I have been looking at some games that are good at immersing the player. I came to the conclusion that Minecraft was in fact a very immersive game, so here is why I think that. 

When players start up Minecraft, they are welcomed to a world made of blocks with pixelated textures. When I first was introduced to the game I thought wow what's with these graphics, but little did I know that this game was going to suck me up and keep wanting more!

Aim of the game is to go and explore and mine some blocks for certain materials and this lets you create different blocks so you can build whatever you like. Sounds simple but soon as night time comes, if you haven't built yourself a little hut to hide in then creatures come after you and attack and if you die, you lose everything you have collected. When this happened to me first time, I was raging as I had collected a lot but why do people get so mad as after all you can just go and collect them materials again. This is we're the immersion comes in!! 



When it does become nighttime, I am so on edge and immersed by the game that I will sit and listen out for the creatures. Am scared to go out my hut! The creatures aren't real I tell myself but I can't help but feel that way because the game has got me hooked and if I do die, I just go back for more and see how many days I last this time. 

Even the weapon and tool creation in the game makes so sense as it's not believable at all. oh let's go chop down this tree, make a crafting table and some tools. Steve the character just pulls the items out of know where but see because the players are so immersed by the game, players don't care or even take any notice how this is done. There is other items like a bed and a door and again all these can be made by just going to mine some blocks. 



The environment itself does have a certain charm about it however, when your standing on top of a massive mountain and your looking out, all you can see is blocks but it has that wow factor about it. 

So what is it about Minecraft that has got players so immersed. We'll to me I think it's a mixture of gameplay and visuals. It's such a basic game with basic gameplay so maybe players like basic instead of the complicated side of games who have very in depth stories, am not sure but I shall keep researching different games I see what I come up with!! 

Bye everyone :) 

Thursday, 9 October 2014

Game Worlds Comparisons!

Hiii

Just found this short article on how big our game worlds. Game worlds compared to ours :) Its an interesting read!

http://www.usgamer.net/articles/professor-sharkeys-bad-game-science-around-the-world

Interesting Article on Immersive Game Worlds

Hey,

Few days back i came across this interesting article by Adrian Chmielarz on a website called theastronauts.com. He talks about what should we focus on when creating a game world and he states a question at the beginning of the article:

"The convincing, immersive game world needs to be indifferent to the player and the player needs to feel like an intruder."

He talks about how a game world can be very predictable, for example when you are walking through a level, players automatically know where to go next because there is always something to indicate that, whether it be a big bright light shining on some stairs or a certain colour of objects that indicate this is the path you take, the players eye is always drawn to that place. You are subconsciously draw to it so therefore the player goes to that place and not go wondering off somewhere else. 
Therefore does it really make sense that there is so much light or colour in that particular part of the level and know where else? No it doesn't, so therefore the believability suffers in the game world.
He then argues that, what if we create a game world that has no limits? Where there is no invisible walls or blocked path ways. We create our 3D models and textures mirror image of our exact world so why cant we create a world that is like ours, as its how the real world works. 
I do agree with this to some extent. Game worlds should have the believable factors in it and to have a game created on where you can go wherever you want and explore, find items and get lost and feel like a intruder, it would be amazing but this wouldn't be the case for everyone as some players do like the one path only games were you follow the indications and a story etc. It would also be very costly to create such a game. 
Games such as Dark souls and shadow of the colossus have already got that bit of " i feel like a intruder in this world" because some people say they have a immersive experience but again with them being open worlds and you can go where you want, there is still a certain path the player needs to take.

Overall this article has had some excellent points to think about in what it would be like if a game was to be just like the real world. I shall do some more research into this!

http://www.theastronauts.com/2014/03/secret-immersive-game-worlds/

Monday, 6 October 2014

Questions that are going through my mind!..

Hey :)

I feel like my mind is going to explode with all the questions i have running though my mind on what makes a video game environment believable! :) What works? What doesn't? and so on.

So i am just going to write down a few things i think need to be taking into account when making a game environment!


  • Structure - Do the building look structural viable
  • Scale - Is the size of buildings etc to the correct height
  • Weather - Is the weather system believable and not change every 10 minutes!
  • Size - Is the world big enough or small enough 
  • Lighting - Does the lighting fit within that particular part
  • Colours - Is the colour scheme correct for that particular part
  • Physics - Does the water run correct down the stream (for example)
  • BELIEVABLY - does everything within the environment work within real life! 

These are just a few things that i have thought are important when creating a believable, immersive environment. Am sure i will come across more the more i research :) 

Laters!! 

RPG Game World Believably

Hey everyone,

Still doing research in what makes Video Game world believable. I have just came across this post on a website named Kotaku.com what is titled "What makes a video game world believable" it has a small paragraph explaining a little bit about what a RPG genre game world and what a open world style game would have to have to make it believable.

"For open world games like GTA I like to see things happening that have nothing to do with me. Police chases I didn't start, conversations between npcs, stuff like that. Life just going on in the world whether the player does anything or not." 

To me, this is a very good aspect withing open game environments. If more open world games had this, it would be like the player is just in a normal everyday life, with normal everyday life things going on around them. It would make environments much more interesting and real to the player. It could possibly even pursue the player to explore environments more to see whats going on in certain places. The player would be more immersed in side the world then. GTA already has this immersive feeling, but to make it more real life then its taking the world to that next level.

http://kotaku.com/5925875/what-makes-a-video-game-world-believable

Friday, 3 October 2014

What works? What Doesnt?

Hey everyone

So today I have been brainstorming ideas about my topic at hand. As I said in my previous post, I want to explore what makes a good environment and how does a good environment capture that emotion from players.

Instead of researching that particular question, I am going to step back and research existing video games, films and cartoons and how some environments have that immersive feeling and can grab players or watchers!

Let's get researching!!


You have to believe!

Hey everyone

Just a quick post about what I have been thinking about my topic. There are many different types of environments from make believe to being realistic and no matter what, a really good looking environment can suck anybody in and make them feel they are in that place. However what I have thought is an environment, no matter what it is always has to be believable. It can have that realism to it but does it have believable factors?

I think realism can be a trap within environments as players won't look for the believability side of it, but more of how it looks so therefore the realism.

Wednesday, 1 October 2014

Introduction of my journey over the next year...

Hey everyone! My name is Adele Burghall and I want to be a 3d environment/asset artist withing the gaming industry.

I have just started my MA in Games Design at the University of Central Lancashire (UCLAN) and this blog will show my progression over the next year from the course. It will show you my thoughts, processes and my development.

I graduated from the same university in July 2013 studying BA Hons Games Design. During this time on the course, my mind was set on becoming a concept artist but after trying and practising, I couldn't get to grips with it or get a piece that looked good. During my second year, I started doing 3D modelling and I knew this was were my talent was and so I continued with this.

I started looking at the process of 3d modelling and it was environments and assets that got me hooked. It was the look of the environments and the sense of feeling from the atmosphere that the environments had that made me think I want to create environments just like this and I want people to feel what I feel from the work I do.

When I am walking around a game environment, I feel a emotional connection and I start looking around, looking at the lighting or the weather conditions and I then start to think this has a meaning or that's why that asset is here. Everything has a unique emotional identity attached to it. It's also the sense of scale within a environment that can make it look powerful or powerless. Also the textures that have been applied, this is just another thing that gives the environments that particular mood.

During my MA, I want to explore what makes a good environment and what needs to be put in to the environment to give the sense of feeling, atmosphere and depth. Whether it be a spooky corridor or a fantasy garden, what things do I need to create in order to give the player the right feeling for that particular environment. I will think about the assets, textures,  the scale, lighting, sounds etc. I would then like to show people my environments to see if they get the same feeling I have created within the environment. Also the immersion in games. What causes it and how can it be done!

I will be updating my blog on a regular basis so any feedback is welcome!  I look forward to sharing my journey over the next year :)

Bye everyone!